She’s bought much more than 130,000 followers on Instagram, where by she posts images of her globetrotting adventures. Her make-up is constantly impeccable, her dresses appear straight off the runway. She sings, dances and versions — and none of it is real.
Rozy is a South Korean “digital influencer,” a digitally rendered human so sensible she is usually mistaken for flesh and blood.
“Are you a true man or woman?” a person of her Instagram supporters asks. “Are you an AI? Or a robot?”
According to the Seoul-primarily based organization that developed her, Rozy is a blend of all 3 who straddles the true and digital worlds.
She is “capable to do almost everything that humans are unable to … in the most human-like kind,” Sidus Studio X suggests on its internet site.
That features raking in profits for the firm in the multibillion-dollar advertising and enjoyment worlds.
Due to the fact her start in 2020, Rozy has landed brand deals and sponsorships, strutted the runway in virtual fashion displays and even released two singles.
And she’s not by itself.
The “digital human” industry is booming, and with it a complete new economic climate in which the influencers of the future are never ever-aging, scandal-free of charge and digitally flawless — sparking alarm amid some in a region previously obsessed with unobtainable splendor requirements.
How virtual influencers get the job done
The CGI (computer-generated imagery) know-how behind Rozy is just not new. It is ubiquitous in modern leisure field, the place artists use it to craft reasonable nonhuman figures in motion pictures, laptop online games and music videos.
But it has only not too long ago been utilized to make influencers.
In some cases, Sidus Studio X results in an impression of Rozy from head to toe applying the technological innovation, an strategy that functions nicely for her Instagram visuals. Other occasions it superimposes her head on to the human body of a human design — when she products clothes, for occasion.
An picture of Lucy, the Korean digital human utilized by Lotte Residence Browsing. Credit: Courtesy Lotte House Shopping
South Korean retail manufacturer Lotte Property Procuring made its virtual influencer — Lucy, who has 78,000 Instagram followers — with software program usually made use of for video clip video games.
Like their genuine-lifestyle counterparts, digital influencers develop a subsequent by means of social media, wherever they put up snapshots of their “life” and interact with their fans. Rozy’s account exhibits her “touring” to Singapore and making the most of a glass of wine on a rooftop while her admirers compliment her outfits.
More mature generations might consider interacting with an synthetic man or woman somewhat odd. But professionals say digital influencers have struck a chord with more youthful Koreans, digital natives who invest substantially of their life on the internet.
Lee Na-kyoung, a 23-yr-previous dwelling in Incheon, commenced subsequent Rozy about two many years ago wondering she was a serious particular person.
Rozy followed her again, often commenting on her posts, and a digital friendship blossomed — just one that has endured even after Lee identified out the real truth.
“We communicated like friends and I felt comfortable with her — so I do not feel of her as an AI but a real close friend,” Lee mentioned.
“I really like Rozy’s content material,” Lee additional. “She’s so really that I can’t think she’s an AI.”
A rewarding business enterprise
Social media doesn’t just help virtual influencers to establish a fanbase — it’s wherever the dollars rolls in.
Rozy’s Instagram, for occasion, is dotted with sponsored information where by she advertises skincare and vogue merchandise.
“Quite a few large firms in Korea want to use Rozy as a design,” stated Baik Seung-yup, the CEO of Sidus Studio X. “This calendar year, we assume to conveniently access more than two billion Korean won (about $1.52 million) in earnings, just with Rozy.”
He additional that as Rozy grew far more preferred, the organization landed much more sponsorships from luxury models this kind of as Chanel and Hermes, as very well as publications and other media corporations. Her adverts have now appeared on television, and even in offline spaces like billboards and the sides of buses.
Lotte expects very similar earnings this year from Lucy, who has brought in promoting presents from economic and building corporations, in accordance to Lee Bo-hyun, the director of Lotte Household Shopping’s media enterprise division.
The models are in high demand from customers since they enable makes get to younger customers, professionals say. Rozy’s clients incorporate a lifetime insurance organization and a financial institution — providers usually observed as previous-fashioned. “But they say their impression has grow to be very young following doing the job with Rozy,” Baik stated.
It also can help that, compared to some of their genuine-existence counterparts, these new stars are reduced-maintainance.
It takes Lotte and Sidus Studio X between a handful of hours and a few of times to produce an picture of their stars, and from two times to a number of weeks for a movie industrial. That is considerably much less time and labor than is demanded to make a commercial featuring serious individuals — exactly where weeks or months can be expended location scouting and getting ready logistics this sort of as lighting, hair and makeup, styling, catering and submit-creation editing.
And, potentially just as crucial: virtual influencers in no way age, tire or invite controversy.
Lotte decided on a digital influencer when thinking about how to optimize its “display hosts,” mentioned Lee.
Lotte House Purchasing hires human hosts to publicize products on Tv — but they “value very a great deal,” and “there will be adjustments when they age,” Lee mentioned. So, they came up with Lucy, who is “permanently 29 many years previous.”
“Lucy is not restricted to time or area,” he added. “She can surface wherever. And there are no ethical problems.”
A query about attractiveness
South Korea isn’t the only put to have embraced digital influencers.
Amongst the world’s most renowned virtual influencers are Lil Miquela, designed by the co-founders of an American tech startup, who has endorsed models such as Calvin Klein and Prada and has extra than 3 million Instagram followers Lu of Magalu, designed by a Brazilian retail corporation, with just about 6 million Instagram followers and FNMeka, a rapper made by music business Manufacturing unit New, with more than 10 million TikTok followers.
But there is certainly a single key big difference, according to Lee Eun-hee, a professor at Inha University’s Section of Buyer Science: virtual influencers in other countries are inclined to mirror a range of ethnic backgrounds and magnificence beliefs.
Digital individuals in other places have a “uniqueness,” though “all those in Korea are often made attractive and pretty … (reflecting) the values of each region,” she additional.
An image of Rozy, the digital influencer made by Sidus Studio X in South Korea. Credit rating: Sidus Studio X
But thoughts of what is commonly thought of lovely in the region remain slim for ladies, this typically implies a petite figure with substantial eyes, a smaller confront and pale, distinct skin.
And these capabilities are shared by most of the country’s virtual influencers Lucy has fantastic pores and skin, lengthy shiny hair, a slender jaw and a perky nose. Rozy has full lips, prolonged legs and a flat tummy peeking out under her crop tops.
Lee Eun-hee warned that digital influencers like Rozy and Lucy could be generating Korea’s currently demanding beauty requirements even far more unattainable — and heightening the need for plastic surgical procedures or cosmetic goods amid gals searching for to emulate them.
“Genuine ladies want to turn into like them, and males want to day people today of the identical overall look,” she said.
An image of Lucy, the Korean virtual human employed by Lotte Household Shopping. Credit score: Courtesy Lotte Dwelling Browsing
The creators of Rozy and Lucy reject these kinds of criticism.
Lotte representative Lee Bo-hyun stated they experienced tried using to make Lucy extra than just a “very image” by crafting an elaborate back story and personality. She analyzed industrial structure, and operates in auto layout. She posts about her position and passions, such as her really like for animals and kimbap — rice rolls wrapped in seaweed. In this way, “Lucy is striving to have a fantastic impact in culture,” Lee stated, including: “She’s supplying a information to the public to ‘do what you want to do in accordance to your beliefs.'”
Baik, the Sidus Studio X CEO, reported Rozy isn’t what “any one would get in touch with wonderful” and that the organization experienced intentionally experimented with to make her physical appearance special and veer away from conventional Korean norms. He pointed to the freckles on her cheeks and her broad-set eyes.
“Rozy shows men and women the importance of inner self esteem,” he included. “There are other virtual people that are so really … but I produced Rozy to display that you can however be attractive (even without a conventionally beautiful encounter).”
Fb and Instagram’s father or mother company Meta, which has much more than 200 digital influencers on its platforms, has acknowledged the dangers.
“To enable manufacturers navigate the ethical quandaries of this emerging medium and keep away from possible dangers, (Meta) is operating with companions to create an moral framework to tutorial the use of (virtual influencers).”
An image of Rozy, the digital influencer created by Sidus Studio X in South Korea. Credit history: Sidus Studio X
Lotte is hoping Lucy will go from advertising and marketing to entertainment, possibly by appearing in a television drama. The company is also functioning on a digital human that will charm to buyers in their 40s to 60s.
Baik points out that most followers never fulfill serious superstars in person, only viewing them on screens. So “there is no large distinction involving virtual individuals and the authentic-everyday living stars they like,” he reported.
“We want to change perceptions of how individuals believe of digital individuals,” Baik included. “What we do is not to acquire away people’s work opportunities, but to do matters that people cannot do, these kinds of as work 24 hrs or make exclusive content like walking in the sky.